New Map & Biomes Incoming!

Hello Everyone! Over the last month we’ve been hard at work on new biomes! This also includes a complete restructure of the current world map. Yes, we’ve completely tossed out the old map and started fresh! Mountainous Region: Navigate the scenic mountains. This region is littered with caves, wildlife, and plenty to explore. Desert Region: Set out across this vast desert, complete with sandstorms, critters, and heatwaves. Deep Forest Region: Secrets lie deep within this region. The deep forest provides substantial cover for predators. Watch out! Plains Region: Surrounded by mountains, the plains contain ample farming space & rich soil....

New Development Path & TwitchCon 2017 Recap

Hey everyone!  During the days of October 19th – 21st I enjoyed TwitchCon 2017! The response I received was incredible. Even though the game is still in heavy development, many played and enjoyed what was available. Many valuable lessons were learned and lots of new, and sometimes hilarious bugs were discovered. With that being said, you can now follow my progress on Trello! This allows you to see exactly what i’m working on. I hope this adds transparency to the project and gives everyone some incite into my development process. You can follow the Trello board here. TwitchCon 2017 setup. With...

TwitchCon 2017!

  Hey all! TwitchCon 2017 is just around the corner! I’m excited to announce that Forty will be exhibiting in booth CC64 & CC65! This new demo features all of the work from this past year. That being, backend upgrades, new gameplay mechanics, new locations, new crafting recipes, and much more! Special thanks to all the bug testers who helped in testing the demo! Also,  for those attending TwitchCon Developer Day. I will be there too! Especially looking forward to meeting some new faces and hopefully sparking more interest in the game!  Thanks for reading! Wright

The Current State of Forty

Hello all, As you well know, Forty has been in development for little over a year now. I can say that I’ve learned a lot throughout the process and I appreciate all the support shown. Over the course of that year a lot of the framework and architecture has been laid. This includes, custom loading systems, image effects, player controllers, and a host of other back-end systems. I’m proud of the work that I’ve accomplished, although I feel as though something is missing. The game in it’s current state isn’t fun. Even though most of the core game loop is...